unusualsuspex on DeviantArt |
For Project Volundr's first effort, I chose to build an ISSCV-inspired small ship and detachable cargo containers. I referred to unusualsuspex's ISSAPC ortho and Kelso323's side view which emphasized the cargo container.
Design Objectives:
- Reproduce a reasonable facsimile of the S:A&B ISSCV in Space Engineers
- Construct a transport ship and detachable cargo container which is functional in-game
- Small ships cannot have interiors nor can they use Door blocks. A key component of the ISSCV's cargo container is its interior corridor which connects to the cockpit of the transport ship.
- Building it as a large ship would restrict the level of detail attainable.
- Ships in Space Engineers cannot have the rotating engine mounts featured on this vessel's wings.
Early screenshot of the MACPE |
To solve the thruster placement dilemma, I added an upward sweep to the wings so as to elevate them sufficiently. It should also be noted that reproducing angles in Space Engineers ship designs which are not 90° or 45° can be problematic and don't always look right when implemented. This was another reason for the divergence from simple replication. A second engine placement problem came up in that the design from S:A&B does not have any apparent port/starboard engine placements, and any good design in Space Engineers needs thrust in all 6 directions. Additionally, I had opted to leave the aft section of the transport ship off and shorten the overall design and make pickup easier as it didn't seem to serve any benefit in Space Engineers. But this left me without a good location for the transport's landing gear. I solved both of these problems by adding legs that doubled as thruster assemblies which use small thrusters to save space.
Another pair of problems presented themselves in aligning the cockpit with the cargo container: the original design called for weapons to be underneath the cockpit, but the only place to put ammunition stores rested above the cockpit, and I felt it important that all fuel and ammo be refillable through the same access port. This resulted in a conveyor system wrapping around the back of the cockpit and widening the front of the ship before extending over the ship's spine, and unnecessarily increased the ship's weight as it was up-armored to protect the conveyor system. Additionally, the large thrusters place a heavy power demand, but fitting a large reactor into the ship (without blocking the cockpit access) did not seem feasible as it would be somewhat exposed and increase the ship's silhouette significantly. Instead the spine of the vessel is lined with small reactors all linked to the conveyor system. This poses serious energy efficiency problems for the design as well.
Another screenshot from early in development |
One area which showed great promise was not in the MACPE itself, but in the cargo container. When fitted with a Mass Block, the container was able to be dropped short distances to land safely on landing pads (without damaging either the pad or the container). This opens the door for rapid deployment of wheeled attack vehicles or even for applications as a bomber.
Cargo Container Prototype |
In summation, the MACPE is everything you'd expect in a prototype design: she demonstrates an effective proof-of-concept without actually performing the task effectively, and has a number of design flaws which should be correctable given some simple adjustments. But, the ship looks great and when not weighted by cargo the design demonstrates excellent maneuverability for its weight. The MACPE design, if perfected, could be very helpful. To view the full video of the test flights, click here.
Future applications of the detachable cargo pods would be that of mining ships. Consider, constructing a mining vessel which uses the conveyor system to dump everything it mines directly into the detachable container. Players could bring these containers back to base, set them to unload into their refinery, then take an empty container out and continue mining while their previous cargo is being emptied into a refinery. If this can be done using less weight and fewer resources than just bringing a refinery with you (which it should!) then this could be a viable build strategy for survival games.
Special thanks go to Arron of Last Stand Gamers and SAGE, whose Youtube channels have been the inspiration for me to get into Space Engineers and start writing this stuff down.
Resolutions for the MACPE Mark 2:
ReplyDelete1.) Eliminate access to MACPE cockpit form cargo container
2.) Place a large reactor aft of the cockpit in place of the current set-up.
3.) Relocate the weapons systems to consolidate the conveyor system.
4.) Relocate the docking clamps to aft of the cockpit.
Good News, Everyone! While I haven't rebuilt it to use a Large Reactor yet, or really done any of the other revisions, I have fixed that pesky maneuvering problem! By replacing the landing gear with the new merge blocks, the design becomes completely functional!
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